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(...) e id depends on the environment it gets a little annoying. If you don't want to use a constant which stores the ids, you can use the following approach: for( prop in window) { if (prop.startsWith('UX Rule_TTriggerMenuActionTCreateMeasure_')) { window[prop](); // can be expanded if necessary as shown in the preview. break; } } Best regards, Daniel

(...) as default values for the new row. Since it all is asynchronous it has to be a promise chain, like this pseudo code: p.then(() => { SetValue(formField, 'Value') }).then(() => { InvokeRule('#{BRUX :1526:ID}#') }) This is working fine but unfortunately this seems to be incredibly slow, if there is a larger amount of rows to be added. We tried to call item lists initialize, but that seems t (...)

(...) ion? The goal is - if JavaScript validation fails on field value change, I would like to revert the value of the changed field back to the default value )or previous value). I was researching the UX Context input parameter, but I was unable to find a function or value in the UX Context structure that would contain information about the ID of the field, that triggered the function. Thanks!

(...) er 400 (Bad Request) T @ authenticatedFetch.js:107 (anonymous) @ authenticatedFetch.js:197 (anonymous) @ authenticatedFetch.js:204 (anonymous) @ authenticatedFetch.js:203 Yg @ api.ts:59 A. @ redUX -saga-core.esm.js:524 (anonymous) @ redUX -saga-core.esm.js:1203 v @ redUX -saga-core.esm.js:1271 h @ redUX -saga-core.esm.js:1161 s @ redUX -saga-core.esm.js:1251 g @ redUX -saga-core.esm.js:1012 t. (...)

External content by Daniel Krüger; March 31, 2024 ; WEBCON BPS Version: 2023.1.3.118 The original post has appeared on daniels-notes.de A colleague introduced me to Playwright from Microsoft. This is a tool you can use for automating UI testing.  If you have no idea, what this means, imagine the following: You have an approval workflow. Person one provides s

External content by Raluca-Mirabela Lupu; 18.04.2024   Why would you need gamification for your processes? Gamification is the process of using game elements, such as points, ranks, awards, and competitions, in non-game contexts, like education, business, or health, to motivate and engage participants more actively and involved. Studies show that gamification can have significa